Nathaniel specifically requested:
<quote>
I want to install Linux on my early-70s computer system, but it's not
available on punchcards.
Can you please tell me how many punchcards does it take to store Linux?
</quote>
In the early 1970s, the systems were DOS/VS, VSE, PDP-8, and MVS.
I got involved in 1976, and even then the processing environment was
mostly bit-slice computers with magnetic "core" memory. Static RAM was
available but it was expensive, about $200 per kilobyte by 1977. You
had to buy 8 2102 chips and wire-wrap them together to get a kilobyte.
Fortunately, the prices came down fast, and by 1979, Apple, Commodore,
and lots of others were offering 4k of RAM. By 1980, prices had fallen
further and you could get Atari and Apple machines with 16 K. Even 64
K was considered pretty "high end", and was mostly found on CP/M
machines. When Bill Gates was asked if the offset should be 4 bits or
16 bits, the 16 bits (like that used in the 80286) would have given 16
megabytes, but Bill said "I can't imagine how anyone could use more
than 1 megabyte of RAM".
Here we are, 24 years later, racing to 64 bit technologies because 4
gigabytes isn't enough.
Of course, back in the 1970s, it took 10 minutes to do a simple 3D
frame rendering for computer "animation" onto film. Battlestar
Galactica, StarWars, and the first Star Trek movies were pioneers in
this technology.
Today, we have video cards that can render 3D graphics with 4 megapixel
resolution at over 30 frames/second - in real time. An Xbox/360 with
such capabilities sells for around $400 (if you can find one).